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Can the PS3’s Cell Brodband Engine handle graphics processing? If yes how ( read below )?

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How can the Cell do graphics processing when the Cell has a ridiculously low pixel and texture fillrate (like any other CPU, with no ROPs/TMUs)? Cause I’ve heard a lot of people saying that Nauhty Dog shifted a lot of the graphcis processing onto the SPU’s of the Cell but I doubt that graphics processing it’s more like post processing since the SPE’s are very good at post processing. Can the Cell handle graphics processing, if yes how?

Some well informed answers please.

Thanks.

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2 COMMENTS

  1. From what I understand, it handles a lot of the earlier graphics functions, like generating the wire mesh structures and calculating light source angles, leaving the color filling to the GPU.

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